Easily add fishing mechanics to your RPG, survival game, or open-world experience with built-in optional skill progression, loot customization, and starter assets. Flexible, expandable, and easy to use!
Whether you're building a survival game, an RPG, or a crafting-based experience, the fishing system scales effortlessly to meet your needs.
Overview
What's Included
Highly Customizable Fishing System
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10 example fish – Pre-configured fish with rarity, and fish data
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3 Trash/Treasure items – Driftwood, seaweed, rusty can, and diamond ring
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Default water body for immediate functionality
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Population volumes for adding local fish populations within larger bodies of water
Easy to expand with custom assets!
Full documentation + showcase video for easy setup!
Key Features
Fishing Component
Ready-to-use fishing system with simple setup
Customizable Fish Populations
Set populations for entire water bodies, and use populations volumes to set smaller populations within larger bodies of water
Skill Progression
Set XP rewards based on fish caught, set level requirements for bodies of water, fishing poles, etc.
Inventory Integration
Works with the included inventory system & easily integrates into existing systems
Fishing FX & Notifications
Customize splash effects for when a fish is biting, sounds , UI popups and more
Expandable Design
Easily add custom fish, fishing poles, fish populations, and mechanics
Starter Assets
10 example fish, 4 trash/treasure items, 3 fishing poles























